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Ive been playing a wad called "the golden souls" and it kind of has a super mario 64 feel to it in that you open certain doors to go to certain areas. This could add a lot of depth to the game as everyone would have something interesting and maybe helpful to say.Īlso, the even more wretched FPS cliches like invincible team-mates who leave all the work to you but still shoot harmlessly at the enemy, or "go here link up with alpha team, damn the way's blocked so go HERE to link up with alpha team, damn the demons closed a door on you so you need to go HERE to link up with alpha team - aw bollocks, too late, alpha team is dead". If a character has nothing to say, they shouldn't be in the game. Oh, and please don't have loads of NPCs who only say "Can't you see I'm BUSY?" or some such rebuff. Please DON'T have quests where you need to find a person, then before that person can help you they need you to find another person, who needs you to find a missing object, so you're fannying around without completing any quests and nobody is actually helping YOU.Īlso a random encounter theme would be good, you could have monsters beaming into the environment suddenly so you are never sure that you're safe. The player could explore an old abandoned base (perhaps an underground UAC facility?) to find that piece. One of these quests could involve a scientist trying to create a new plasma gun model, but lacking a single piece to complete it. One of my ideas is that some of the more powerful weapons would only be able to be collected upon completing a quest.
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I plan for this wad to take place mostly in a large city with a bunch of accessible buildings. I'm still in the planning stages for this wad, but I need some ideas for quests, characters, and weaponries that I should include. However, a couple nights ago, as I was switching back and forth between Fallout 3: Game of the Year Edition and Fallout New Vegas: Ultimate Edition, I decided it would be a lot of fun to make an open world wad for Doom with multiple quests and voice acted characters (I already have a team of voice actors that do work for me on the computer games I develop). As you may or may not know, my main project has been my Silent Hill wad.